Medical education is taking advantage of new technologies for some time now. But its dominant segment still relies on classical teaching approaches. In anatomy studies, traditional curricula depend heavily on body donation. While very useful for perceiving the texture of structures and body variation, cadaveric dissections and prosections have some drawbacks. Utilizing cadaveric material in teaching requires dedicated and expensive facilities and is staff intensive, as it needs skilled teaching personnel to run dissection workshops and dedicated staff for running a body donation program.
Although many 3D anatomy atlases for desktop and tablet devices popped up on the market during the past decade, the representation of anatomy still lacks the immersion – due to pseudo-3D visuals on flat screens. Undeniably helpful, these atlases are weak in demonstrating the spatial relationships between anatomical structures. Leaving too often the medical and allied health students and practitioners with an unclear understanding of essential anatomical concepts.
The reinvention of virtual reality technology and devices brought new possibilities for creation of educational tools that could overcome existing limitations.
The need for an improved understanding of anatomy was the inspiration for creating the world’s first fully-featured virtual reality anatomy atlas, 3D Organon VR Anatomy. With possibility to explore and study more than 4000 realistic anatomical structures and organs, and with the unique advantage of stereoscopic presentation, the application is an engaging educational tool for experiential learning. It is created for curious minds, medical and allied-health students, educators, and healthcare professionals.
Educational advantages are the gamification of learning and that students are finding the experience stimulating, engaging, and fun. Also, it keeps distractors away due to high degree of immersion, and brings boredom factor out of the classroom.
The 3D models on 3D Organon VR Anatomy can add important cognitive input for understanding key anatomical concepts, leading to an increased retention of knowledge.
Upon its release, 3D Organon VR Anatomy, currently available for HTC Vive and Oculus Rift virtual reality devices, drew the attention of futurists and leaders of tech and entrepreneurial community. The app was featured in the keynote speech of Mark Zuckerberg, co-founder and CEO of Facebook, in OC3 conference. It was recommended by leading publications reporting on the future of science, education, and medicine, such as Huffington Post, Scimex, SBS, Futurism, and others.
Here is what others have said about 3D Organon VR Anatomy:
“In a true story of Aussie innovation, researcher Dr. Athanasios Raikos has almost single-handedly built the most advanced virtual reality anatomy software available for the Oculus Rift, the VR headset set-up owned by Facebook. Working alone with just a small team of programmers, Dr. Raikos has beaten the big software houses to the world’s first fully-featured virtual reality anatomy atlas.”
–Science Media Exchange (Scimex)
“Just as Leonardo Da Vinci’s 1500s sketches of human anatomy revolutionized early medicine, a new virtual reality app is pushing the field of anatomy into the future.
Mark Zuckerberg is spruiking an Australian-made virtual reality model of the human body that is so accurate, some predict it could do away with the need for medical students to practice on cadavers.”
–Huffington Post
“It’s almost like you can step into the body. It makes you look at the sciences in a brand-new way.”
–Collegiate School STEAM Collabratory Virtual Reality Anatomy
If you want to see the future of education, have a look at 3D Organon VR Anatomy on Steam, Viveport, or Oculus stores.
If you are considering how educational VR technology can enhance your institution, let’s talk.
Contact us:
info@3Dorganon.com
About us:
3D Organon VR Anatomy is created by Medis Media Pty Ltd, developer of anatomy applications. Its team members are leading anatomy professors, medical doctors, programmers, 3D artists, and visual effects specialists, gathered around the idea of reinventing anatomical education.