Tuesday, August 19, 2008

Studies Show Benefits of Video Game Playing

Filed under: in the news...

The American Psychological Association is profiling a number of studies discussed at this year's Annual Convention of the APA pointing to video games having a number of positive effects on people that play them.

In one paper, Fordham University psychologist Fran C. Blumberg, PhD, and Sabrina S. Ismailer, MSED, examined 122 fifth-, sixth- and seventh-graders' problem-solving behavior while playing a video game that they had never seen before to show that playing video games can improve cognitive and perceptual skills.

As the children played the game, they were asked to think aloud for 20 minutes. Researchers assessed their problem-solving ability by examining the types of cognitive, goal-oriented, game-oriented, emotional and contextual statements they made.

"Younger children seem more interested in setting short-term goals for their learning in the game compared to older children who are more interested in simply playing and the actions of playing," said Blumberg. "Thus, younger children may show a greater need for focusing on small aspects of a given problem than older children, even in a leisure-based situation such as playing video games."

In a second paper, Iowa State University psychologist Douglas Gentile, PhD, and William Stone, BS, described several studies involving high school and college students and laparoscopic surgeons that looked at their video game usage and its effects.

Findings from the student studies confirmed previous research on effects of playing violent games: Those playing violent games were more hostile, less forgiving and believed violence to be normal compared to those who played nonviolent games. Players of "prosocial" games got into fewer fights in school and were more helpful to other students.

Other studies involving students showed that those who played more entertainment games did poorer in school and were at greater risk for obesity.

A study of 33 laparoscopic surgeons found that those who played video games were 27 percent faster at advanced surgical procedures and made 37 percent fewer errors compared to those who did not play video games, said Gentile.

Advanced video game skill and experience are significant predictors of suturing capabilities, the researchers found, even after controlling for sex, years of medical training and number of laparoscopic surgeries performed.

A second study of 303 laparoscopic surgeons (82 percent men; 18 percent women) also showed that surgeons who played video games requiring spatial skills and hand dexterity and then performed a drill testing these skills were significantly faster at their first attempt and across all 10 trials than the surgeons who did not the play video games first.

"The big picture is that there are several dimensions on which games have effects, including the amount they are played, the content of each game, what you have to pay attention to on the screen, and how you control the motions," said Gentile. "This means that games are not ‘good' or ‘bad,' but are powerful educational tools and have many effects we might not have expected they could."

In another paper, researchers Constance Steinkuehler, PhD, and Sean Duncan, MA, of the University of Wisconsin at Madison looked at how game-based learning can supplement textbooks and science labs in fostering scientific thinking. They analyzed a random sample of nearly 2,000 discussion posts in November 2006 where participants talked about various game-related topics.

Using codes based on national benchmarks for scientific literacy, discussions of the multiplayer online game World of Warcraft were examined to see what types of conversations took place, such as social bantering versus problem-solving, that classified as scientific reasoning. The game set in a fantasy world had players of various classes hunt, gather, battle and craft in order to strengthen or move their character up in "levels." Characters move faster when they work together.

The codes addressed a different aspect of scientific thinking, including reasoning using systems and models, understanding feedback, predicting and testing and using math to investigate a problem.

Full story: PLAYING VIDEO GAMES OFFERS LEARNING ACROSS LIFE SPAN, SAY STUDIES

Image: Sean D.

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replies: 4 comments
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I agree. Video games are really beneficial. It can in fact help in easing the pain of cancer patients.
There are a lots of benefits of vidgames. This is true!


Posted by: Peter
on July 20, 2009 09:10 PM GMT

Hello, I am required to post a question or comment in an online discussion group for an assignment, and include the responses I get. My question is, has anyone here personally benefited from playing video games, and how so?


Posted by: Kerrie
on October 8, 2009 10:13 PM GMT

to respond to kerris question, i am an avid video game player also doing reserch. lately me and my freind engaged in the same game that allows you to play a real life simulation sort of environment were the focus was commiting good or evil actions. (fallout 3) my freind primarily commited evil actions and as i spent time with him i noticed a large increase in negative actions up to physical violence. on the other hand i chose to follow the "good" path in the game and found myself going beyond the call of duty to help others, and found pleasure in this. i feel that we were both affected so strongly because we "chose" the general idea of being "good" or "bad" and it brought out a more extream sence in both of us.. i hope this helps!


Posted by: Zach
on October 28, 2009 07:34 PM GMT

This is very good. I'm doing my junior thesis on the beneficial effects of video games, and this is going to help immensely.

Another thing, studies have shown that action/shooter games improve eyesight, so a doctor can pretend to kill people in order to better their ability to save people. Ironic, yes?


Posted by: Jon
on November 19, 2009 04:19 PM GMT

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