Tuesday, March 11, 2008

Pulse!! BreakAway's Educational Game

Filed under: Anesthesiology , Critical Care , Emergency Medicine , Medicine , Military Medicine


Via Medical Education Blog at the University of Saskatchewan, we learned about BreakAway Ltd., a Hunt Valley MD company, specializing in a variety of educational games, all based on a proprietary technology platform that creates a variety of medical, military, first-responder, and other environments.

Here's how the company describes its Pulse!! game, that creates an immersive environment for the health care training:

Pulse!! is the first ever, immersive virtual learning space for training health care professionals in clinical skills. Cutting-edge graphics recreate a lifelike, interactive, virtual environment in which civilian and military heath care professionals practice clinical skills in order to better respond to injuries sustained during catastrophic incidents, such as combat or bioterrorism.

Pulse!! is being developed in partnership with Texas A & M University - Corpus Christi and is funded from a federal grant from the Department of the Navy's Office of Naval Research.

In terms of other medical sims, BreakAway has also developed pediatric pain management game to distract children from pain of medical procedures. And as far as the first responder simulators go, the company has couple of products designed for training of emergency staff for management of casualties of terrorist attacks and other disasters.

Check out this promo of company's medical training platform:

Cool! There's not much value in auscultating the belly after trauma, but we liked the view of Morison's Pouch. More below:

Products page with videos: Serious Games for Healthcare - BreakAway...

Products page with videos: Serious Games for Homeland Security - BreakAway...

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replies: 1 comments
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It would be more accurate to say that BreakAway is producing a work for hire for Texas A&M-Corpus Christi. The project began at the university and is a creature of the university, not BreakAway. Pulse!! is a research project with an international team of collaborators. Its aim is to show whether high-level medical learning can occur in virtual space. BreakAway's considerable experience and expertise in virtual-world simulation is an invaluable part of this effort, but Pulse!! did not originate with the company, and there is no "partnership." Federal funding for Pulse!! has come solely through the university's initiative with the indiispensible support of its congressional representative. BreakAway has benefitted from its association with the Pulse!! project, and Pulse!! certainly has benefitted from BreakAway's expertise; but let's keep the horse before the cart.


Posted by: Ron George
on March 12, 2008 07:56 AM GMT

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