Thursday, March 1, 2007

Telekinetic Video Games

Filed under: in the news...

project epoc.jpg
Any time someone talks about the "next-generation of man-machine interaction" we start listening. So when the Australian start-up Emotiv designed a mind-reading futuristic headset (for game playing) we just had to share it with you.

Project Epoc:

Based on the latest developments in neuro-technology, Emotiv has developed a new interface for human computer interaction.

Project Epoc is a headset that uses a set of sensors to tune into electric signals naturally produced by the brain to detect player thoughts, feelings and expression. It connects wirelessly with all game platforms from consoles to PCs. Project Epoc now makes it possible for games to be controlled and influenced by the player's mind.

Engaging, immersive, and nuanced, Emotiv-inspired game-play will be like nothing ever seen before.

For Developers:

Emotiv is working with game developers to bring the latest advancements in neuro-technology to the industry. To achieve this, we provide developers access to the Emotiv Development Kit (EDK™).

The EDK comprises of our headset - Project Epoc and a processing unit which incorporates a series of detection suites. Our Expressiv™ suite can identify facial expressions in real-time. The Affectiv™ suite measures players' discreet emotional states. The Cognitiv™ suite detects players' conscious thoughts. Each of the detection suites in the EDK allows developers to bring players into their games in a unique way, enabling a revolutionary game play experience.

The Expressiv™ suite uses the signals measured by the headset to interpret player facial expressions in real-time. It provides a natural enhancement to game interaction by allowing game characters to come to life. When a player smiles, their character can mimic the expression even before they are aware of their own feelings. Artificial intelligence can now respond to players naturally, in ways only humans have been able to until now.

The Affectiv™ suite monitors player emotional states in real-time. It provides an extra dimension in game interaction by allowing the game to respond to players' emotions. Characters can transform in response to the player's feeling - the experience of playing "The Incredible Hulk" will never be the same. The Affectiv suite can be used to monitor player state of mind and allow developers to tailor difficulty to suit each situation.

The Cognitiv™ suite reads and interprets players' conscious thoughts and intent. Gamers can manipulate virtual objects using only the power of their thought! For the first time, the fantasy of magic and supernatural power can be experienced.

Different detection suites can be combined to achieve even more spectacular game-play experience.

If any of our readers plan on attending the 2007 Game Developers Conference, you might email Randy to set up a private demo.

Project Epoc . . .

(hat tip: Ubergizmo)

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replies: 3 comments
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Please! Get real. This is just a toy.


Posted by: Skeptic
on March 4, 2007 12:40 PM GMT

Hum, it is appealing, to be able to control a computer whether it be a game or some software to surf the net. In my view, this together with the advent of VR would be a revolution in how humans can interact with computers.

But still, it can read out a lot of information about the subject. I don't know the specs on how far an extent the software/sensors can read the subjects thoughts, but, this can or will be exploited in some rather malicious way.

Don't get me wrong, I do like this idea and am eager to see what it will add up to in the months/years to come, but there might be some nasty sides to the technology as well...

Anyways, I'm looking forward to see it's outcome :)


Posted by: Marco
on March 6, 2007 07:41 AM GMT

Emotiv Seeking Volunteers for PAID Brain Research! (Sydney, Australia)

http://www.gumtree.com.au/cgi-bin/show_posting.pl?posting_id=8522656


Posted by: Deborah
on March 11, 2007 10:11 PM GMT

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